These technologies appear a bit further out.
- Games and gamification (2-3 years)
- GLO-BUS
- Mentira
- "385 higher education institutions now offer either individual courses or full degrees in game design" (source)
- game jams (like Ludum Dare)
- Don't forget simulations, like Illustris
- Quantified self (four to five years)
- Virtual assistants (four to five years)
Keeping up?
- TED Talks
- RSS feeds
- Chronicle: ProfHacker
- talk to students
- IT fixing stuff
- Magazines : Wired
- Blogs: Lifehacker
- IEEE
- colleagues
- campus IT summit
- campus Innovation Day
- Edudemic
- faculty showcases
2014 Horizon Report Symposium
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